Planning Time in a Small Studio
Small teams do not have spare hours to lose. A few simple habits help us plan realistic projects, protect time for thinking and avoid the late-night rush.
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In a small studio, time is the whole budget. There is no large team to absorb a delay and no spare department to pick up the slack. When one project overruns, every other project feels it. So planning time well is not admin to be done between design work. It is part of the design work.
These are the habits that help us plan honestly. None of them are complicated, and most of them are about saying things out loud early.
Plan in phases, not tasks
Long task lists give a false sense of precision. Creative work does not move in neat, equal steps. Instead, we plan in a few phases, each with a clear purpose: understanding the problem, finding the idea, making and refining it, and preparing it to launch. Each phase has an agreed point where everyone looks at the work together and decides whether to move on.
Phases make it easier to talk about change. If the first phase reveals that the problem is bigger than expected, we can adjust the plan for the next phase rather than pretending the original schedule still makes sense.
Protect time for thinking
The most valuable part of a project is often the least visible: the time spent looking at research, sketching, trying ideas that will not work and slowly finding one that will. That time is easy to squeeze when deadlines are tight, and squeezing it is the quickest way to end up with generic work.
Squeezing the thinking time is the quickest way to end up with generic work.
We put thinking time in the plan explicitly, with its own name and its own days. It is not a gap between meetings. It is a scheduled part of the work, and we explain to clients why it is there.
Build in buffers, and say so
Every project has surprises: a late piece of content, a round of feedback that takes longer than expected, a technical issue nobody saw coming. Rather than hiding buffer time inside every task, we add it openly at a few points in the plan. Everyone can see it, and everyone knows what it is for.
- A short buffer after each major review, for feedback to settle.
- Extra time before anything goes to print or goes live.
- A clear note of who is responsible for each piece of content and when it is due.
Limit how much runs at once
Switching between projects has a cost. Each switch takes time to get back into the right frame of mind. We try to keep each person focused on a small number of projects at a time and to give each one full days rather than scattered hours. The work is better and, often, faster.
This also shapes how we schedule new work. Rather than starting a project the moment a contract is signed, we sometimes agree a start date a few weeks ahead, when the team can give it proper attention. It can feel slower at first, but a project that begins with focus usually finishes sooner than one squeezed into the gaps. We would rather tell someone honestly when we can start well than start badly straight away and spend the following months catching up.
Weekly check-ins, not daily status
A short weekly conversation about what is planned, what is blocked and who is overloaded does more than a daily status update. It is long enough to spot problems and short enough that it does not become a meeting about meetings.
Be honest about timelines from the start
The most important planning happens before a project begins. If a timeline is too short for the work involved, it is kinder to say so in the first conversation than to discover it halfway through. Sometimes that means reducing the scope. Sometimes it means splitting the project into stages. Occasionally it means recommending someone else.
Clients almost always appreciate that honesty. A realistic plan, clearly explained, builds more trust than an optimistic one that slips. And for a small studio, the ability to keep its promises is one of the most valuable things it has to offer.
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